If there were ever a game that seems to be tailor-made specifically for me, it's Dialect : an RPG about linguistics with a really gorgeous art-style that's right up my aesthetic alley. I'd skimmed the PDF a few years ago, but I really started wanting to play it this spring when I bought the physical book (and deck of cards) in one of my late-night "I want to buy an RPG" moods. It sat on my shelf from the time it arrived until yesterday, when my usual RPG group (read: very patient friends) indulged me in a session. Originally, we were planning another game of The Quiet Year (we played for the first time a few weeks ago and quite liked it), but I suggested this as a different take on the diceless story-game genre. I want to talk about Dialect , and also in particular about our session. Dialect is, as the subtitle has it, "a game about language and how it dies." Players take control of a community living in some kind of isolation from the outside world, a...
Alright, first thing's first: I love Alien . It's probably my most-listened-to episode of the Film Reroll, and after my thirtieth time re-listening to Pitr talk about "this bonus situation" and Paulo execute the Tactical Hemingway, I decided to sit down and watch the movie for myself. And I spent the whole time fiddling on my phone and got nothing out of it, like a fucking idiot . But then , I watched Aliens . And boy howdy, that one stuck. I'm not generally much of a sci-fi nut (not much for genre fiction in general, honestly), but Aliens spoke to me. A lot of that comes down to the character of Ripley: we see in the first movie that she is a take-no-shit badass, but the sequel also lets us see that she is capable of warmth, and vulnerability, and pain. Not to mix my Gender Content in with my RPG Content, but in Ellen Ripley I see the kind of woman I want to be. Aliens is also a great movie outside of Ripley: the script is really fun and punchy, if at times ...