I fucking love pirates. I'm not really sure why , but I think it's because it's a genre that includes many of my favorite things: Swordplay The ocean Women in corsets Sea shanties Crime What's not to love? I also think that the crew of scallywags doing piracy on their ship is one of the closer historical (or at the very least, historical-fiction) equivalents for the classic D&D adventuring party, so it seems to me like pirate TTRPGs should be a significant part of the market. Unfortunately, this doesn't appear to be the case; upon doing some Reddit digging on recommended pirate systems, I was recommended only two books consistently: Beat to Quarters , a Napoleonic-era game which is incredibly far up its own ass with historical accuracy and only lets you play as the crew of a naval vessel; and 7th Sea. So here we are, reviewing the latter. Boy oh boy, I did not like this book. I slammed all 250-odd pages of the Player's Guide in one sitting, and for the fi...