If there were ever a game that seems to be tailor-made specifically for me, it's Dialect : an RPG about linguistics with a really gorgeous art-style that's right up my aesthetic alley. I'd skimmed the PDF a few years ago, but I really started wanting to play it this spring when I bought the physical book (and deck of cards) in one of my late-night "I want to buy an RPG" moods. It sat on my shelf from the time it arrived until yesterday, when my usual RPG group (read: very patient friends) indulged me in a session. Originally, we were planning another game of The Quiet Year (we played for the first time a few weeks ago and quite liked it), but I suggested this as a different take on the diceless story-game genre. I want to talk about Dialect , and also in particular about our session. Dialect is, as the subtitle has it, "a game about language and how it dies." Players take control of a community living in some kind of isolation from the outside world, a...